My First Dungeons & Dragons Game

I’ve been an avid roleplayer since I was first joined the hobby fourteen years ago.

I’ll never forget my first game. Three of us had decided that we were kind of interested in this whole Dungeons & Dragons thing, but didn’t want to fork out the money for the books just yet (we were 15 and not from especially affluent families, so the $50 rulebooks were daunting purchases). Instead, we had learned that there was such a thing as the Systems Reference Document, which listed a lot of the rules and was freely available. In addition, there was a crude piece of character creation software for PC called Redblade. A quick Google tells me it’s still around, last updated in 2006.

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So, we made up some characters and tottered off with a woefully incomplete understanding of the rules. I was DM. One player rolled up a gnome sorcerer with an 8 Constitution and 2 hp. I don’t remember what the other used. We had some sort of short lead up to the adventure proper, including a bit where they had to climb a cliff and the gnome had to be carried up over the other character’s shoulder because his Strength was terrible as well.

Then, we had our first combat encounter. A group of three orcs (CR 1/2, according to the SRD — a nice little challenge, to my completely inexperienced eye). They sighted the party and the party sighted them and, with a clatter of dice, battle began. Sort of. Initiative was rolled, and an orc went first. It unshouldered a javelin and took aim, hurling it at a randomly chosen hero.

This was our very first game of D&D. It was the very first combat. It was the very first action of the very first round. The gnome sorcerer took a javelin to the face and immediately went down. The game didn’t last much longer.

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Little Shop of Horrors

This afternoon I went to a matinee session of Little Shop of Horrors at the QPAC Playhouse. It was excellent and I’d really recommend it.

I love Little Shop, it’s one of my all-time favourite musicals.

My introduction to it was when I was quite young, my parents had the theatrical cut of the 1986 film on VHS. I watched it several times, ’til I could sing all the songs by heart. It wasn’t until many years later that I finally saw a stage production of it and fell in love all over again. I remember it well; I was surprised and delighted at the ‘new’ (read: original) ending, which I liked much better than the ending in the theatrical cut of the film.

Today I also got to introduce another to the stage version, a lovely lady who is a big fan of the film version like I had been but who had never seen it on stage before.

After the show, when we came home, I put on the director’s cut of the film — which I had obtained recently but not ever actually watched — and we watched it all again. I was really struck by how much of the dialog in the film is lifted directly from the stage script with little to no changes. It indicates the quality of the writing, I guess.

Screenshot from the 1986 film. All rights belong to their owners.

I mentioned that I had never actually seen the director’s cut ending of the film until tonight. It was excellent — we watched the theatrical cut ending on Youtube separately afterwards to compare, and the theatrical ending just doesn’t compare. I can understand why the original ending wasn’t used for the theatrical release… ‘everyone dies and then the world ends’ was an ending that wasn’t saleable to the general public in the 80s, but today we’re much more accepting of that sort of thing.

There are some scenes and songs that I think work better in the film than on stage. The Dentist song works much better in the film than the times I’ve seen it done on stage, due to the different set and the customers. The scene with Seymour coming to kill Orin works better in the film, too. And of course, you get the lovely ending with building-sized plant monsters tearing the city apart. Still, with musicals I find live performances are just better for some reason.

Little Shop of Horrors is just one of those musicals that I can see myself going to see again and again, whenever I get the chance to. It is and will remain one of my favourites.

No writing progress at all today, first time I’ve missed my 500 words. I’ve resolved to catch back up by Sunday.

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Not Tonight

I know I said I’d blog every day, and I’m posting so I technically am keeping that promise, but eugh do I not feel like writing anything more today at all. I barely eked out my 500 words on Porton, and now I’m gonna go play some Guild Wars 2. Deal with it!

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Ihrem

Speaking of roleplaying projects, one thing I’ve been working on on and off for the past month or so is a roleplaying game inspired by the Dark Souls series and a few other things like Darkest Dungeon. Ihrem is the vast, underground ruin of an ancient city-state, and characters are a small group of humans that find themselves trapped within it. The setting is dark and claustrophobic, and the game focuses on exploration and tactical combat. Characters scout and explore the ruins, fight off dangerous monsters, build up a home base, craft weapons and armour from the bodies of fallen enemies, and rediscover and exploit ancient magics.

We are not alone. Some are almost like us; were they men once, too? We cannot tell. Others are not like us at all—fearsome beasts wrought of fang and sinew and bone and blood. They seek to kill, to maim and consume and despoil. We have little to fight them with, but we are learning. Some weapons we find, artefacts of long-dead Ihrem. Other weapons we create, forged from the claws and teeth of fallen beasts. Slowly, we gain strength. Slowly, we push deeper into the caverns. If there are other people here, we will find them. We will endure Ihrem.

One of the big things about Ihrem is that the dungeons and chambers that make up the ruins and the monsters that inhabit them are randomly/procedurally generated, so that the Ihrem of one game will be very different to the Ihrem of another.

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Tactical combat will play a large role, with a lot of focus on scouting out enemies before engaging them, skirmishes to gather information with tactical retreats, and picking the right equipment to tackle challenges. Killed characters can be relatively easily resurrected if at least one character escapes, but unspent XP is lost if you’re killed. Characters spend XP to gain ranks in roles, which function similarly to skills from other games: Scout, Predator, Guardian, Architect, Crucible, Scrivener, Gleaner, Butcher, and Scavenger. Your main combat attribute, Expertise, is equal to to rank of your highest role, so every character is, at a base, equally competent at fighting — Expertise is also basically your ‘level’.

Teeth and claws and sinew and bone—these are the butcher’s grisly trade. In Ihrem, resources are scarce, so even the bodies of slain beasts become a commodity to be exploited. Through this, the butcher learns the secrets of flesh and blood. She learns how to stitch flesh back together and set bones so they heal faster.

If a scavenger is canny, she may learn the secret patterns of ancient Ihrem, gaining a sense for its byzantine tunnels and chambers. In doing so, the scavenger can avoid its traps and pitfalls and uncover that which is hidden. She learns how to split the stone walls just so, and extract the precious ores within.

Knowledge is survival in Ihrem. Without knowing what one will confront, it is impossible to properly prepare for what may lay in wait. The scout learns to observe and gather information on the challenges and beasts of Ihrem. To pick up on weaknesses and possible advantages to be exploited.

I’ve actually very recently shared my notes about Ihrem with Nathan, my editor, and he seems pretty keen on collaborating on it. I’ll keep you updated as we make progress.

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500 words done on Porton today. Staying on target. Okay, yes, I’m working on too many projects at once. And I’ve started playing Guild Wars 2 again. On the other hand… look over there! *runs away*

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Sundered Roleplaying

I’ve been very vaguely thinking about producing a roleplaying game/setting based on my Tales of the Sundered Land series. (There’s only one book out at the moment, but it will be a series of at least four more books. Promise.)

I’m thinking a Fate Core game under the Creative Commons Attribution (CC-BY) licence, in a similar sort of style to Evil Hat’s Fate Worlds and Adventures series of releases. A bit denser on setting details than their releases, of course.

Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.

I feel like working on a project like this will benefit the series as a whole — sort of like a ‘setting bible’ that I can then use as a guide to help maintain consistency throughout the books. I’ll probably wait until after I finish up the book I’m currently writing, as I don’t want to overload myself, but if I get a spare minute here and there I might do a little work on it. In an ideal world, I might try to set up a proper Kickstarter once I’ve got a proper draft completed.

I’ve actually got a couple of other roleplaying projects on the backburner as well (one inspired by the Dungeon Keeper series and one inspired by games like Dark Souls and Darkest Dungeon). One day I’d like to sit down properly and do some real work on them all, but time is always at a premium at the moment with my full-time work and my current projects. Too many things I want to do, sigh.

Also, I’ve hit my writing goal today, and a little bit more besides.

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Radio Plays

Maybe six months or so ago, I started listening to old radio dramas/plays — there are a lot freely available on Archive.org via the Old Time Radio Researchers group. I haven’t been listening to any of the big ongoing series, just the one-offs. Some of them are really excellent — program-wise, I’ve so far been listening mostly to Escape! (adventure/suspense); Quiet, Please (horror); Lights Out (horror); Suspense! (suspense/horror); and X-Minus One (science fiction). If people want recommendations of specific episodes, I might do a blog post on that another time.

After listening to quite a few of these, I started to think that it was a pretty cool format for stories, and that — with the rise of podcasts — it was something that there was still potentially a market for. I already listen to a few ongoing story podcasts, like Welcome to Night Vale (also highly recommended), so I started looking around for something more in the style of the programs I’ve been listening to. What I found was The Truth. It’s a pretty excellent podcast, and I’m going to continue listening to the stories on a regular basis.

I’ve already had some thoughts about writing screenplays, and it occurs to me that writing a radio play might be a lot of fun. I don’t have a lot of time to spend on it at the moment, but when I do I’ve started knocking out the basics of a script. The way I’m writing it, I think it’d work equally well as a short film as well as a radio play. If and when I’ve got it into workable condition, I’m thinking about sussing out The Truth’s submission guidelines and seeing if they’re interested.

Today’s goal for my draft manuscript has been met. I’ve got just over 1,000 words down now, which was the goal for the weekend. By next weekend, I should be up to at least 3,500.

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The Start of a Draft

I’ve just finished writing my 500 words for the day.

Normally, I don’t deliberately stop at 500 if I still want to write more of the current scene. However, I haven’t yet built up my writing momentum, so from past experience I know that if I keep writing now until I finish this bit, I might not be able to pick it up as easily tomorrow. Right now, I’ll just finish the sentence then leave the rest until tomorrow. I know how I’m going to continue this scene, so I know that tomorrow I should have no problem with picking back up right where I left off. Like I’ve said before, writing is a momentum thing for me.

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I’ve got some other creative things I want to do today, so this won’t be all the work I do — I want to mess around with my housemate’s SLR and take some random photos for me to use on here instead of stock pictures, I’ve gotta record the news headlines for the faux radio station I’m running alongside my current roleplaying game, and there’s one or two other little things I want to mess around with.

Right now, I’ve hit my 5000 word goal and I’m happy with that. It’s a good start, and I’ll check in again tomorrow.

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To Write, You Must Write

This is some advice I read and heard frequently, but seemed a bit obvious and I didn’t pay that much attention to it to begin with: The most important thing to do, if you want to be a writer, is write.

It’s a pretty obvious piece of advice, right? If you want to do a thing, you need to do the thing. I found that for me, at least, it was a bit of advice that I actually found really difficult to internalise and act on. You need to actually write on a regular basis. It doesn’t matter what you’re writing, you just need to actually do it. If you’re stuck on a scene in your manuscript, just write a short story or random scene or literally anything else. It doesn’t matter, as long as you get into the habit of writing on a regular (daily/weekly) basis. Often, the hardest part of this is actually sitting down and opening up Microsoft Word.

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For me, I found that setting a daily word count goal was my best bet. I set a goal of 500 words per day, every single day. If I had something on and knew I wouldn’t be able to get the time to write, I made the effort to write more in preceding days, so at the end of the week I still hit my quota. This is how I wrote my unpublished first novella, it’s how I wrote Prometheus’ Daughter and it’s how I wrote The Flame’s Burden.

I’ve already said that I’m intending on starting on my manuscript for my next book tomorrow. I’m planning on re-starting up my 500 words a day goal. What this means for me is that I have a firm goal for when the first draft will be done. If I write 500 words a day, and the novella is planned to be 45,000 to 50,000 words long, that means it should take me no more than 100 days. Counting that out, my first draft should be complete on 5 September 2016.

With the predicted date of completion of the first draft being at the start of September, I am almost certain I won’t get it published by the end of the year. That’s a little disappointing, to be honest — my initial plan was to put out a book per year while I was working full-time. My own fault for spending four months doing very little writing. At least now I have a goal in mind and a plan for when it’ll get done.

I might still try for it. If I can get the draft done early and be disciplined about my editing work, and my editor isn’t especially busy, and I can get my artist started on the cover early… That’s a lot of ifs, so it’s definitely not my realistic goal at the moment. It’s a little bit of an extra motivator in the back of my mind, though.

Either way, I’ll report in tomorrow with my progress.

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Thursday Night Mandatory Post

Welp, I don’t have a lot to say this evening, but I said I’d post every single day, so here’s a short limerick written by my housemate:

There once was a man from Downs (Porton),
Whose lifespan was starting to shorten.
While searching for more,
Through forbidden lore,
He learned things much better forgotten.

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Costs of Publishing a Book

So, one of my friends linked me to a blog post about how expensive it was to self-publish a book, and I was really surprised at the figures being tossed around. I thought I might talk about how much it cost me, in total, to put out my first book. I’ll tackle the issues roughly in the same order as that blog post.

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Editing
This cost me nothing. I have years of experience doing professional editing work for the Government myself, so when I have a few passes through a manuscript it’s in pretty good shape. On top of that, I have my good friend Nathan, who is a fellow writer and has also done editing work for the Government for many years. Nathan, I think, is living a little vicariously through me when it comes to actually finishing and publishing stuff, so he charged me nothing.

Design
This includes internal layouting and the cover. I did all the layout work and such myself, so that cost me nothing at all. As for the cover… again, I’ve been blessed with great creative friends who want to help me succeed and are willing to donate their time. Yolanda, my artist, is my ex-partner and a very good friend. She charged me nothing to design the cover, and I got something I was very happy with.

eBook Design
I did this all myself, it cost nothing.

Printing
I wasn’t super confident about moving a lot of print copies myself, so I did a very small initial print run, sold out very quickly, then did a second small print run, almost sold out, then did a third small print run. I could have saved a decent chunk of money by ordering a larger print run right up (that’s what I did with my second book). I ended up paying roughly $5.50 per book (which is way too much!), with a total print run so far of 200 and sold most of them at $10 each. I’ve got a small amount left (maybe 20?). Online sales have been better than my print sales. My initial print run was only 70 books, so my initial up-front cost was around $385.

Bookstore Distribution
The blog post recommends not bothering with this, as online sales are king. I agree, and while I did contact a number of bookstores, get it on some actual shelves, and it didn’t cost me anything extra… I regret wasting the time and effort. For the effort to profit ratio, this is an extremely poor way to spend limited resources for a self-published author.

Extras
I do my distribution through Amazon, and to sign up with CreateSpace you need an American EIN, which cost me $10 in phone calls to get. Bowker, the ISBN/Barcode people, charged me a $55 first-time publisher fee, $84 for ten ISBNs (I used three, one for print, one for ebook, one for pdf, so plenty left over for two more books), $45 for a barcode for the print version. I pay $12 annually for this webspace. That’s about all my extras.

The blog post also mentions coaching costs, photography costs (I got a headshot done by an amateur photographer friend for free), and marketing as well. I didn’t pay anything for any of these.

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After all that, the sum the blog quotes comes to $3,000 at the low end to about $11,450 at the high end, not counting bookstore distribution.

My own total cost was about $600, including my initial print run. Now, if I’d had to pay for editing and cover art, I could maybe see my costs rising match the very low end of the figures it talks about.

I guess I just want to show that it’s not as expensive to self-publish as some people might lead you to believe.

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