Unity and Cults (of Witches)

I’ve had a rough couple of days, writing-wise.

Lately I’ve been super excited that one of my friends will soon be launching a Kickstarter campaign for a video game project (The Witch Cult) he’s been working on for quite some time. Michael has done what I’m trying to do this year — taken time off full-time employment to try to make a living pursuing his own creative endeavours.

I’ve wanted to play around with video game creation myself for quite some time. I’ve got a few pages worth of notes for several game ideas that honestly haven’t really progressed past the ‘ideas’ phase. It’s been my intention to use some of my ‘other project’ time to start learning some more C# coding and play around with game engines, just to explore the possibility, but as you can imagine seeing the impending hopeful success of a friend has sparked my interest. On Friday, I downloaded the latest version of Unity and loaded up some tutorial courses I’d bought at a steep discount last year. I have done very little else since then, only taking a little time out to hug my partner and attend a regular roleplaying session on Sunday.

First, I was surprised just how much I remembered about C# programming, given I’d only half-done a course on it several years ago. I just needed some reminders here and there, and I got back into it pretty easily. Mostly everything makes sense, and I found myself getting pretty impatient during quite a few of the tutorial videos as they were just teaching me stuff I either already knew or could have worked out with a few minutes experimenting/Googling rather than sitting through a half-hour video of having it slowly explained.

Second, holy cow Unity is really, really easy to get into. I mean, obviously the hard work when making a game is building assets from scratch, more complex coding stuff, and the degree of polish that you want to put in, but I was really amazed at how easy and fast it is just to, you know… throw something together and have it work. I have a much better understanding of why hundreds upon hundreds of uselessly bad shovelware games exist now — they exist because it literally just takes a couple of hours for one person to make one. It exists for the same reason as the metric tons of terrible fanfic exists.

So yeah, the last few days have been terrible for writing, but good for learning Unity and C#. I figure that isn’t a bad thing — my goals and schedule allow for time where the equivalent of basically nothing gets done, so I’m still well inside my parameters, and while I’ve got the inspiration and drive to learn it seems like it’d almost be wasteful not to explore it. Still, I gets guilt and anxiety over it because I get guilt and anxiety over basically everything that I do, ever.

I’m currently working on a little sort of play around thing to test out all the bits I’m learning. It’s basically junk, but I might upload it at some point just to say ‘lookit this thing I done’.

Just need to be careful not to drop too much cash in the asset store. There’s just so much shiny in there…

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Alternate projects, pirates and Strowlers, oh my!

As you might have noticed when I posted my daily schedule earlier this week, Wednesday is actually scheduled to be a mid-week break from the daily task of working on draft manuscripts for me to work on something a bit different. I’ve got a few ideas for video games that I’d like to try my hand at making and a whole bunch of tutorials to support me in that, so I’d like to spend some time exploring that as a possibility. I’ve mentioned before on there that I’ve got a few tabletop RPG projects that I’d really like to try to get off the ground, and there’s a few other odds and ends that I’m planning on spending my time exploring.

I’m especially keen on trying my hand at screenwriting. My sister is an up-and-coming actress and I’ve been told that the local indie film industry is a bit script-starved, so it’d be silly of me not to make the most of both of these facts and try to get something written and filmed. Who knows, maybe I’ll fall in love with screenwriting and write a whole bunch of things? It’s a very different skillset to my normal writing, so it’ll be an interesting challenge and learning experience at the very least.

Today, though, I’m spending my time on Blackened Hearts, the pirate LARP that I’ve been working on. It occurs to me that some of you might not know what a a LARP is, so… a LARP (Live Action RolePlay) is a kind of roleplaying game where, instead of sitting around a table like you do while playing something like Dungeons & Dragons, players physically act out the scenarios, typically using costumes and props. Blackened Hearts is specifically a parlour-style LARP, designed to be accessible, require little preparation, only last for a few hours, and be played indoors with a relatively restricted amount of space (usually 1-3 rooms). If you’ve ever played one of those Murder Mystery Dinners, it’s like that but better. Basically, everyone gets their own character with a personality and motivations, there’s a scenario that you’re placed in, and you act as your character would and try to accomplish their goals. There’s a lot of social interaction, deception and intrigue.

The other week, I posted up the descriptions for the character roles in the game, and since then I’ve been slowly but surely making my way through the actual information folios for each role and such. It’s a lot of work… fifteen different characters, each needing their own complicated network of plots, relationships, and goals, each needing to be interesting and fun to play as. It’s a very different kind of writing challenge, and I’m looking forward to seeing how it all works out. I’ve got a clear vision in my head of what I’m making, so hopefully it’ll live up to that goal.

The draft version needs to be finalised by June this year, as that’s why I’m planning on giving it a bit of a beta test. The plan is to put it through it’s paces, fix any problems that are identified during the test run, then polish it up, and package it up as a freebie/pay-what-you-want download here on my site and through DriveThruRPG.

 


 

Speaking of other projects… Strowlers.

Zombie Orpheus Entertainment (ZOE for short) are a great crew that I’ve been following and supporting for quite some time now. I was led to them by Dead Gentlemen Productions, who I fell in love with after watching The Gamers: Dorkness Rising back in 2008. I’ve backed four of ZOE’s previous Kickstarter campaigns, and I’m pretty excited about Strowlers, their latest project. It’s a magical modern setting that, to quote their Kickstarter: “… tells the story of the dreamers, outcasts, artists, and activists who exist on the magical fringes of society.” This sort of thing is right up my alley, so I’m definitely going to be supporting the project.

One thing that caught me by surprise is that the Strowlers IP is going to be released under a flexible license, meaning that basically anyone will be able to make and distribute their own works based in the Strowlerverse. There’s some extra hoops to jump through if you want something you make to be ‘official canon’, but in general it feels like their aiming for something along the lines of H.P. Lovecraft’s Mythos, where he encouraged other writers to use elements from the mythology he was building in their own works, resulting in a large body of interrelated works that are pretty popular even today. It’s a clever idea, given how popular ‘cinematic universes’ like Marvel’s are these days. I’ve always been a sucker for tie-in stories and crossovers and all that good stuff, so Strowlers seems like something I’m going to really get into.

Of course, that makes me wonder if it might be worthwhile having a bit of a poke at their shared universe. I’ve been planning on using some of my spare time this year writing a script or two for a short film and leveraging my sister’s network of film academy contacts to try to get some stuff actually shot, and it could be very cool to get in on the Strowlersverse early. No firm decision yet, of course —  I’ll be waiting to actually see the first Strowlers films and read over the World Bible. Still, it’s a cool idea and something I’m definitely going to keep in mind while going forward.

Everyone should totally check out the Strowlers Kickstarter and support it if it’s something you’re interested in.

 

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Leaving the Clockyard

Today is the first day of my do-as-much-writing-as-possible-in-ten-months thing. Here I am, ready to leave the clockyard. It’s a bit exciting and a bit concerning all at once. I don’t think I should stress about it, because at the very least I have ten months off to just write and do whatever else I want, which is awesome. On the other hand, my brain being the way it is–what, with all the depression and anxiety and such–sometimes it’s hard to convince myself that it doesn’t actually really matter if I don’t manage to wrangle an actual liveable income from writing. I’ve got a huge pile of savings as a safety net and a secure job to go back to at the end of things. Intellectually, I know I should relax and just do what I can. Emotionally, it’s a hard thing to do.

Sitting here, it occurs to me that I really should clean up my computer desk. It’s a bit of an absolute mess. Maybe I’ll shuffle some of it off this afternoon when I have some spare time.

 

 

I took last week off so I had some time to relax after the stress of my regular job, but even then I still wrote and submitted an entry to the NYC Midnight Short Story Challenge 2017. Forget it Liu, it’s Lung Town is now available on here for free (check the Freebies section), if you missed me posting it last week. It’s one of my first attempts at writing any sort of comedy–I’m mostly happy with it, but I can see definite room for improvement. I learnt quite a bit while writing it.

Even though I’d been firmly determined to do the absolute minimum when it came to being productive during my week off, I still ended up doing a heap of work on Blackened Hearts (the pirate LARP I’m working on) and I even wrote the first draft of another short story. It’s been to my editor who tore it apart, so when I get some time I’ll go back over it. Once it’s finished, it’ll be uploaded onto here for free as well. Its working title is Morning Routine.

Speaking of routines, I’ve mentioned before that I tend to work far more efficiently if I tightly regiment my time. In the lead-up to today, I worked out a daily schedule that I’m going to stick to as much as possible during the next ten months. I’ve put a copy of it below, for those of you that are interested.

Yeah, I wasn’t joking when I said tightly regimented–the only thing that’s not on there are scheduled bathroom breaks. I’ve got a series of alarms set up on my phone to ping each segment as it begins, to keep me on track, and as you can guess, it’s just past 10am this morning so I am currently in the middle of my morning social media bit.

There are only four hours worth of solid writing in the schedule. This is because I’ve got a lot of other stuff to take care of (planning/outlining, editing, social media/marketing, etc, etc) and I’ve planned my weekly goals accordingly. I’ve tried to be as conservative and realistic in my goals as I can:

I can generally easily write between 500 and 1,000 good-quality words in an hour’s session, so in four hours, provided I know what I’m writing when I’m going in, I should be able to write at least 2,000 words a day without any severe difficulty. This translates to (with Wednesday working on other projects) about 8,000 a week. One of my novella-length stories is generally somewhere in the vicinity of 45,000 to 55,000 words. So I should easily be able to finish a draft of a story in less than eight weeks. Even if I literally get nothing else done, this means (with my 42 weeks off) that I should be able to fully draft up five novellas.

Still, my actual goal is only four. Considering that it took me three and a half years to put out two while also working full time, I think four in ten months is pretty damn good.

My initial half-hour writing session went well this morning–I wrote a hair under 800 words, so well over what I needed to. At the end of the day, I should easily have the 2,000 words I need to stick to my goals, and I should have plenty planned out so that tomorrow I can do the same. Wish me luck.

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Forget It Liu, It’s Lung Town

This story placed 1st in its heat in the first round of NYC Midnight‘s 2017 Short Story Challenge. The writing prompts that I had in my brief were: Comedy | Prescription Medication | A Martial Artist.


 

 

‘Oh, for fuck’s sake,’ Liu Hai Yan said (or, at least, the nearest Cantonese equivalent thereof). ‘Can we not do this today?’

Arrayed across the other end of the alley were a half-dozen warriors garbed in black. They did their best to loom ominously, but were undercut by the narrowness of the path forcing them to stand awkwardly close to one another.

Liu Hai Yan had expected some opposition. That was why she had ducked into the alleyway in the first place. She’d been pretty sure she’d caught a glimpse of Dai Sizhao, the Howling Wolf, at the far end of Wong Fei-hung Street. She’d defeated the young Wolf last Tuesday, while she’d been hanging out her washing, and it was almost certain he’d be looking for revenge.

These days, it seemed like you could barely cross the street in Lung Town without a confrontation with the Axe Gang, a long-thought-dead rival showing up, or—as in her case today—getting jumped by a ninja clan. It was, of course, too much to ask for her to be able to simply walk to the chemist and fill her arthritis prescription.

‘Why are you even here? Go back to Japan.’ The ninjas did not respond, but Liu Hai Yan had not really expected them to. She sighed.

Her opponents tensed, as if expecting the wizened older woman to attack first. There was an awkward silence that stretched on for far too long.

Liu Hai Yan folded her arms and gave them her best old lady glare. The ninja glanced at each other, then sprung toward her as one. A few minutes later and the alley was silent once more, the unconscious warriors sprawled on the cobblestone.

Liu Hai Yan straightened her cheongsam; the dress had gotten ruffled in the fight. She clicked her tongue, once, in distaste, then continued through the alleyway toward her destination.

The sinuous streets of Lung Town echoed the neighbourhood’s namesake, twisting like the coils of a dragon. As far as Liu Hai Yan knew, it had sprawled organically as the population grew. However, there were times when she was almost certain that some mad city planner had deliberately designed the layout. There were just too many blind corners (for hidden ambushes), too many wide plaza-like streets (ideal for pitched battles), and too many conveniently-reached rooftops (at a height perfect for stealthy shadowing and dramatic chases).

Despite all of this, Liu Hai Yan managed to reach the chemist without further incident. She opened the door and was confronted by a terrible sight. The shelving had been knocked over, stock scattered across the carpeted floor. At the far end of the store was Apothecary Chao, sweeping some of the mess up near the prescription counter. He looked up as she approached.

‘Oh, it’s only Liu Hai Yan,’ he said. One of his eyes was blackened and there was a noticeably discoloured lump on his bare, shiny scalp. Dried blood crusted the edge of his lower lip. ‘If you’re here for your prescription, that’s too bad. A bunch of toughs just cleared out the back shelves. There’s nothing left.’

Liu Hai Yan squinted up at him critically. Of course. It couldn’t have been that easy. ‘Are you okay?’

Apothecary Chao shrugged and nodded. ‘Yeah, I suppose. Couple of them roughed me up pretty good. Could have been worse.’

‘Are you sure you don’t have any of my medication left?’ She asked. She felt a little bad about pressing him on it, but she wanted to avoid any unnecessary revenge quests, if at all possible.

‘Hell, take a look yourself.’ He pointed back behind the prescription counter.

She did, picking her way carefully through the debris. There were a couple of scattered boxes left around, but none were her arthritis pills. Liu Hai Yan sighed. It felt like she sighed a lot, these days. She walked back over to Apothecary Chao. ‘What did they look like?’

‘Some gang, I don’t know. Young wannabe tough guys. They were all wearing green and white.’

There was a street gang that Liu Hai Yan had clashed with a couple of times before that wore all green and white. Not only that, if she recalled correctly they had a hideout in a warehouse not too far from here. It wouldn’t take too long to find it, but she was supposed to be home soon. Han Mei was coming over for tea, and tonight was definitely going to be the night that Liu Hai Yan beat her at Go.

She sighed again. ‘I’d better go and sort them out, then.’

When Liu Hai Yan had been younger, she’d thought Lung Town exciting. Every day brought new challenges and new heights to strive towards. New friends and allies, and new enemies. It had gotten old. Either that, or she had. Whichever it was, that sort of youthful exuberance was long past her. Now, she’d settle for being able to run simple errands in peace, without irrational kung fu masters and hordes of faceless goons popping up like weeds in her back garden after a heavy rain. She didn’t feel like she was able to just leave, either—all of her friends and surviving family still lived in Lung Town—so she suffered through the duels and challenges and poorly thought-out schemes. That didn’t mean she had to like it, though.

This side of Lung Town had an abundance of warehouses, most of which served as hideouts for kung fu gangs rather than housing actual goods. Still, Liu Hai Yan found the one she was looking for easily enough (though not quite as quickly as she’d have liked).

There were a pair of toughs guarding the entrance to the warehouse, talking animatedly about something Liu Hai Yan could not care less about. The first went down with a single blow. The second went through the door—Liu Hai Yan hadn’t been sure it was unlocked, and didn’t feel like fumbling around for another ten minutes looking for the key.

Inside were a dozen more of the gang, each wearing green and white. At the centre of them, grinning at her with his wide mouth, was Dai Sizhao, the Howling Wolf. Of course he was. Liu Hai Yan was almost a little disappointed at how predictable this whole mess had become.

‘I see you have fallen into my little trap,’ the Wolf gloated, spreading his hands out to either side.

Liu Hai Yan walked slowly toward him. A few more gang members filtered in behind her. They would have been watching the warehouse from across the street and seen her enter. When she was younger, she would have remembered to check the nearby rooftops first. Oh well. Nothing to be done about it now.

‘This is dumb,’ she said. ‘You’re dumb.’

Dai Sizhao’s expression faltered somewhat, but he shook his head. ‘No, Liu Hai Yan. It is you that is the fool. Today I will repay you for humiliating me.’

The Wolf lunged forward, supported by the strongest amongst the street gang. She danced between them, laying about herself with fists and feet, almost too fast to see. Her enemies fell around her, leaves torn from their tree by a thunderstorm and dashed to the ground.

‘Im-impossible!’ snarled the Wolf, looking up at her, cradling his side.

Liu Hai Yan was pretty sure she’d broken at least one of his ribs. She hadn’t really meant to, but at least it had ended the fight. She ignored him, looking around the warehouse for the medication that the gang had stolen from Apothecary Chao. Over in a corner of the warehouse lay a small pile of bags, discarded next to some old crates and shelving.

‘Next time you will not be so lucky.’ Dai Sizhao called as he and the few members of the gang that remained conscious scrambled toward the door, half-limping, half-crawling. Liu Hai Yan let them leave.

As she drew close, she could see that the bags were definitely filled with the loot from the chemist. She was about to start sorting through them when something caught her eye. Sitting atop a nearby crate was a jian, sheathed in a simple leather scabbard. There was something odd about it.

Liu Hai Yan picked the sword up, weighing it carefully in her hand. Ah. There. She could sense it. This blade held a great destiny of some kind. It was important—an heirloom of an ancient bloodline, or a symbol signifying the return of the old empire. Perhaps it was even a mystical weapon, forged through magic, the bane of demons and shadowkin. There was a symbol that she didn’t recognise inscribed on the scabbard, two circles linked by a curved line.

Slowly, carefully, Liu Hai Yan put the sword back down. Nope. No thank you.

Instead, she rummaged through the discarded bags until she saw the familiar box of her medication. Picking it up, she double-checked the label and then gave it a gentle shake. She was rewarded with the jittery rattle of pills in blister packs, confirming it was full. Liu Hai Yan nodded to herself, retrieving a brown paper bag from a nearby shelf and placing the medication inside.

She was halfway home when she remembered that she was running low on eggs and milk. Pausing at a crosswalk, Liu Hai Yan made a face to herself and considered her options. She could just go home, of course, and worry about it later. Then again, there was a corner store at the top of the next street, so the extra errand wouldn’t take her too far out of her way.

When Liu Hai Yan got to the corner store, it was already surrounded by the Axe Gang, tough-looking men and women in dress suits wielding small hand axes. The windows were hastily barricaded with shelving, and a young, shirtless man she didn’t recognise was standing defiantly in the doorway, having a shouted conversation with an Axe Gang lieutenant. She didn’t need to listen to their words to know that a fight was almost certainly about to break out.

Liu Hai Yan sighed. She was almost home, and while she could circle around and head to a different store, the closest was a ten minute walk and there was no guarantee that she could shop there unmolested either. Plus, at this stage, she was almost certainly going to be late, and she didn’t want to keep Han Mei—and the Go board—waiting any longer than she absolutely had to.

While the axe-wielding toughs were focused on the young man, Liu Hai Yan quietly shuffled up behind the closest one and laid him out with a single chop to the back of the neck. He crumpled like a dropped sack of potatoes and his weapon clattered noisily to the ground. Several others turned to look at her, startled. The young man chose this moment to leap from the doorway, taking advantage of the distraction to attack.

He was actually pretty good, Liu Hai Yan observed. As he took down three Axe Gang members in rapid succession, she noticed a symbol tattooed at the base of his neck. A pair of circles linked by a curved line.

She darted in to join him. At least between the two of them, this wouldn’t take long. Though Liu Hai Yan resented being dragged into whatever this was, she decided that she should probably tell him about the sword after they were done. She did wish he would at least put on a shirt, though. That was just basic propriety.

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The Clockyard

I’ve made a big, scary decision about my future as a writer. Up until now, I’ve been writing in my spare time in fits and starts (a fact that is readily apparent from my irregular blog posting). I’ve managed to complete and publish two books in that time, but I’m never going to build a proper audience or get my volume up if I continue to go on as I am. So I’d like to make a real attempt at getting out of my comfort zone and into writing as a full-time thing. Even if I don’t get things off the ground, I can at least be satisfied with knowing that I took it seriously and made a proper effort.

I’m taking most of 2017 off from my full-time employment. Hooray for the Queensland public service — a nice perk of working for the State Government is that I can take up to twelve months of unpaid leave and still have a job to come back to (I’m not taking a full twelve months, though). I’ve got seven weeks of rec leave I’m taking at half pay (so 14 weeks) and then I’ll take 28 weeks of unpaid leave. It’s coming up fast — my last day is 24 January. I won’t be returning to my normal employment until 4 December.

There’s a song by Abney Park that I’ve always really liked called The Clockyard. I think the lyrics are broadly applicable to my current situation.

It’s pretty scary, but it’s also exciting. I’ve been thinking a lot about how I’m going to manage myself.

  • I’ve found in the past that I work best when sticking to a strict schedule, assigning myself a task for each hour or half-hour block of time, so I’m working on putting together a good schedule. I’ll post it up at some point once I’ve gotten into it properly.
  • Another thing I’m going to be doing, apart from writing, is trying to make more of an effort to promote myself. That means, at a bare minimum, more blog posts and more of a social media presence. I’m going to do some research on marketing and get more involved with writers’ organisations (local and otherwise).
  • At work half the time I’d just have fast food for lunch — I’m going to try to avoid that while working from home, so I’ve started working up weekly meal plans with shopping lists. I’m hoping that, by pre-planning my meals, I’ll cook more often and eat healthier.
  • I’m even thinking that I might reward myself with a trip overseas sometime during my time off, if I am on still on track then. I’m setting myself some very achievable goals for the ten months, and it’d be nice to have something to reward myself with.
  • Money is the one thing I’m not worried about at all. I’ve been thinking about this for a long time and have saved up a decently padded safety net that should see me through no matter what happens.

So yeah. I’m going to make a proper go of it as a full-time writer. Wish me luck.

The man woke up and said, “I must leave…”

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Blackened Hearts: A Pirate LARP

I’m not a huge LARPer, but I do enjoy the occasional parlour-style game. One of my friends, the inestimable Steve D, designed an excellent Warhammer LARP a number of years ago called Sunset Claws (download here), which I really loved. I played it twice, in fact — once as part of a playtest, and I ran the final version for my birthday back in 2011.

Afterwards, I tinkered with the basic format of Sunset Claws to create a similar LARP for my own gaming group. It was basically a live-action session of Baker Street, the tabletop game I was running at the time (in 2012). Nathan, my editor and a regular gaming attendee who’d only played a handful of LARPs, then wrote and hosted one of his one in 2014 based on the same format, a steampunk murder mystery set aboard an airship. Nathan has been polishing this up a bit for eventual publication (if you’re reading — hurry up! 😀 ).

I’ve played in and ran a couple of other LARPs over the years as well, but I keep coming back to the simple rules and format of Sunset Claws as pretty much my ideal style of LARP.

This year, I’ve decided to write and run a new Sunset Claws-style LARP I’ve titled Blackened Hearts. My intention is to run it around June this year, polish it up, and package it up as a freebie/pay-what-you-want download. I’ve been working hard on the basics, and while I’ve still got quite a bit of work to do on it I have a blurb and a more-or-less final draft of the character list. I thought I’d share:

It be a fine day for larceny upon the high seas indeed! The Devil hisself must have blest the crew of the Black Kraken with his own luck—how else could it be that you would happen upon the fat Spanish treasure galleon the Urca de Lima, separated from her escort and crippled by one of the worst storms that ever scoured the ocean? Then again, even in these most favourable circumstances, the Spaniards fought long and hard before you finally took her. The Urca de Lima now trails behind you, a small prize crew doing what they can to keep her limping along just long enough to get to the port of Tortuga.

It’s been clear sailing all week all the way back to port—almost suspiciously easy-going and peaceful, in fact—and without much to do the crew’s been going stir-crazy thinking about how they’ll spend their ill-gotten rewards. In fact, the Captain’s arranged for an early share of the loot to be divided amongst the crew. Those who aren’t needed to sail the ship are able to enjoy the rest of the evening with a little bit of early gambling and drinking, so everyone is in high spirits. All that’s left now is to enjoy the rest of the evening as you coast into Tortuga, and maybe swindle some of your fellows out of their share. Wait, what’s this about a curse?

Link: List of characters

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Thursday Night Dinner

I have a tradition with a couple of close friends — every Thursday evening, one of us hosts the others for dinner. As well as meaning you only have to cook one out of every four Thursdays, it’s a great chance to catch up with people who I don’t necessarily get to see that often. There is only one rule: You cannot cook something you have cooked before. Given that we’ve been doing this for nigh on five years now, it means you need to get creative with what you’re doing and go outside your comfort zone. For someone like me, who loves to cook, it’s a great chance to try doing something I’ve never done before. Sometimes, it doesn’t turn out great (e.g. Green Apple Curry). Other times, you make something truly excellent and get a real sense of accomplishment — tonight was one of those nights.

Recently, we’ve started ‘theming’ rounds, so that each of us do one meal using a common unifying thing. The current theme is something simple: ‘Italian’. Behold, my contribution:

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To start, a delicious selection of antipasto — roasted marinated red peppers; grissini wrapped in prosciutto; sliced pepperoncini; fresh basil; sicilian olives marinated in lemon and garlic; green olives marinated in garlic and chili; and bocconcini in olive oil, salt and pepper.

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Main is a sweet potato and feta gnocchi (hand made) in a creamy sundried tomato and spinach sauce.

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And finally, for dessert, malteser tiramisu.

I am a culinary god. Worship me!

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Post-Apocalyptic Gothic Roadmap

So, I’m currently writing the second book in the Post-Apocalyptic Gothic series, so I thought it was a good time to talk about the future of the series and where I see myself going with it.

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The first book in Post-Apocalyptic Gothic was Prometheus’ Daughter (2014), the second one will be The Man From Porton Down (tentative title, predicted release in 2017).

The stories in this series, at least at first, are only going to be very tangentially related. The Man From Porton Down is not a sequel to Prometheus’ Daughter, it simply takes place in the same setting. I already have a very basic plot outline for the third book, which is unnamed at the moment, and it as well only enjoys tenuous links to the stories that come before it. All three are all also inspired by existing period gothic horror novels — Prometheus’ Daughter is known to be a re-imagining of Mary Shelley’s Frankenstein, but I won’t spoil what the others will be.

Once I’ve published these three books, I want to put out an omnibus edition that compiles all three in a single volume, with author’s notes about each story and two new short stories in the setting.

There is a rich enough body of work when it comes to gothic horror that I could do quite a few more books in the same style, but I don’t know whether I’ll continue past there. If I do feel like I want to go back to it, I have two things I want to do:

1) Do a capstone story that ties together all three of the previous works. This is likely to be a bit longer than any of the preceding novellas, maybe twice as long.

2) Do another trio of novellas, continuing to re-imagine gothic horror stories in the setting.

If I’m still super keen on the setting and want to keep writing it in — this is far, far in the future at this stage — then I have toyed with the idea of doing a sub-series called Shakespeare at the End of the World. I’m sure you can guess what that would entail.

Of course, I’ve got a lot of other projects I want to work on as well… who knows when I’ll get time?

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More Radio Plays

I’ve got a few more radio play recommendations for you — the two programmes below specialise in horror and suspense stories. Again, these are all freely available on the Archive.org thanks to the Old Time Radio Researchers Group.

QUIET_PLEASE

Quiet, Please (1947 – 1949)

The Thing on the Fourble Board: This is legit the creepiest radio play I’ve listened to, and is widely regarded as not only one of the best horror radio plays around, but one of the best radio plays ever.  The title is a bit of oil worker argot: the “fourble board” of an oil derrick is a narrow catwalk that is as high up as four lengths of drilling pipe (two lengths are a “double”, three a “thribble” and four a “fourble”, much to my housemate’s consternation).

Whence Came You: About an archaeologist who, on the way to a dig, meets a strange woman in the lobby of Shepherd’s Hotel in Cairo. The excavation finds a hidden city beneath the one they were already working on, and once they descend into a tomb that had been sealed off by an enormous block of sandstone, they find… something.

lights-out-title

Lights Out (1934 – 1947)

Death Robbery: Boris Karloff stars in this one 🙂 it’s about a scientist who’s been working on a way to bring the death back to life. His wife dies and, well… you get where this is going. This radio play succeeds well in being both incredibly cheesy at times (“We’re going to rob Old Man Death himself!”) but also legitimately creepy.

Murder Castle: This one is based on the real-life case of H. H. Holmes, a notorious serial killer who opened a hotel which he had designed and built for himself specifically with murder in mind. I encourage you to read his wikipedia page if you’re at all morbidly interested in serial killers.

Valse Triste: Another one starring Boris Karloff, about a mad, violin-playing hermit who imprisons a pair of women, threatening to murder one and marry the other. This one sticks out in my mind as one of the few radio plays I’ve heard so far that has a predominantly female main cast.

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Radio Plays

I’ve mentioned before that I’m a big fan of radio plays/dramas. If you’re interested in checking some out, the Old Time Radio Researchers Group’s material on Archive.org is a pretty great source. I’ll make a couple of recommendations…

Escape

Escape! (1947 – 1954)

Three Skeleton Key: Written by George Toudouze, adapted by James Poe. This one is super popular, and for good reason. It aired several times, and my version of choice is the one narrated by Vincent Price. It’s about a trio of men stuck at a lighthouse when a ship carrying something terrible comes out of a storm and crashes on the rocks.

The Abominable Snowman: Written by Antony Ellis. A hunting expedition to prove the existence of the titular monster. It does not go well.

Pollack and the Porroh Man: Written by H.G. Wells. This one shows its age a bit with regards to its treatment of race, but aside from that (still rather glaring) flaw, it’s a pretty good story about a terrible person afflicted by a terrible curse.

XMinus

X-Minus One (1955-1958)

A Gun for a Dinosaur: Written by L. Sprague de Camp, adapted by Ernest Kinoy. Time-travelling big game hunters going after dinosaurs for sport. I’m not generally a fan of hunting as a ‘thing’, but the story on this one is good enough that I’m willing to ignore that. A little disappointed it’s not a story about arming dinosaurs.

Time and Time Again: Written by H. Beam Piper, adapted by Ernest Kinoy. An excellent time travel story about a soldier’s mind being accidentally transported back in time to inhabit his younger self. The ending on this one is great and seems like an excellent set-up for a sequel or follow up.

To The Future: Written by Ray Bradbury, adapted by Ernest Kinoy. About a pair of tourist time-travellers who are trying to stay in the past, being hounded by an agent that has been charged with returning them to their proper time period.

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