Eidolon: I Actually Did A Thing

My time off from my full-time employment is rushing toward a close. I have less than six weeks remaining before I head back, and I feel like I don’t have a lot to show for it. My intention was to write my next two books in the ten months I had off. Instead, I’ve got two partially-written first drafts, neither of which is close to being finished. I don’t know if I’ll make significant progress on either of them before I have to rejoin the daily grind.

At the beginning, I was working extremely well. The first couple of months were easily my most productive — maybe even more productive than the entire period after them. Then I had some recurring issues with my chronic depression playing up quite badly, which threw me off and it’s been an extreme struggle to try to get back into basically anything at all. On top of that, I had to move house in the middle of things so there were other things that delayed and stressed me and just sort of made everything a lot harder.

I did manage to write five short stories, all of which are available for free on this site and others. Some of them I’m honestly not overly fond of, and some of them I actually think are reasonably good. Even so, they’re fairly small things and I don’t really consider them significant accomplishments.

Just today, though, I stopped working on an actual Thing that is now basically finished.

A while ago, I’d been talking to my sister (an actress who graduated from the New York Film Academy a little while back) who mentioned that there aren’t a lot of scripts around for small, local directors who are looking to produce things, and suggested that if I wrote a script, she would be able to pass it around her contacts and we could all maybe do a thing together. I had a bit of a think about it and set down some base guidelines that I thought would be important if what I wrote was ever going to get filmed — I’d need to write something that would be cheap to produce, used minimal sets and actors, etc. An idea sparked right away, but it took a while for me to actually do some serious work on it.

I went through a couple of drafts, sent it through to my normal set of beta readers, did some reworking, and a week or so ago I sat down with a few people and we did a proper table read of the script. I made more edits based on feedback received from my ‘actors’ on the day, as well as going through the recording of the table read several times and making even more changes based on that. Now I think I’m basically done with it. I’ve sent it off to my editor for another read, just to catch any typos or other small mistakes that may have slipped through, but once he gives it the all clear I’ll be passing it along to my sister, who has some directors she’s planning on approaching with it.

I don’t want to share too much of the contents, except to say it’s a horror script that should turn out a film about 15-17 minutes long. I wrote a very short blurb because I am in the habit of doing that with anything that I write these days, thanks to the short story competitions I’ve been entering, which I’ll also share:

No-one believed Allison was innocent. Her fanciful story about her parents being murdered by a monster from her childhood imaginings was a delusion at best; or a poorly thought-out lie at worst. That’s what the jury decided. They were wrong.

I don’t think it’s a great blurb, but it gets across the gist.

So yeah. I did a thing.

I have no illusions about the likelihood of it actually being picked up by a director, but it is a Finished Thing I can add to my list of other Finished Things and feel a bit better about myself. On top of that, writing a script was very different to writing a novel or a short story. Dialog works differently and you have to take a much more visual approach but also cut everything right back and not have any more description than is necessary. I’m glad I spent the time writing it, and feel like I learned some stuff along the way.

 


 

I’ve got one other side project that I have a fairly firm intention to complete before returning to work. I’ve talked about it on here before: Blackened Hearts.

We had the original first playtest way back in June, which I was exceedingly happy with. There were a lot of changes that I wanted to make, most of which I’ve now made, and I wanted to package it up in a professional-ish quality set of documents — again, most of which I’ve written and done. There is one major part I need to do still that will probably be quite a lot of work, but the bulk of the project is actually done. If I worked on it with any sort of real regularly, I would have been done by now.

As it stands, I need to (1) finish reviewing the character role descriptions and re-organising the item and power cards, (2) write some short, basic examples in the GM section for the end-of-game denouements, and (3) come up with new powers for more than half of the characters [this is the big one].

Once I’ve done that and put together everything in a convincing-looking package, it’ll go to my editor for checking. After that, I’ll be looking for someone else to run a playtest of it. Honestly, I might even just release it then if I’m happy enough with it, and once I manage to organise someone to run a second playtest I can always update/reupload the PDFs later if there are more changes/tweaks I want to make.

I’m not ever going to be super happy with how much work I’ve gotten done this year, but having at least a couple of big Finished Things under my belt at the end of it (and the short stories as well, I guess) will at least go a long way to making me feel like it hasn’t been a complete wash.

This afternoon I’m at least going to make an effort to get some more Blackened Hearts work done. We’ll see how I go.

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